![]() ![]() How do you deal with blitz in DMC4? With Dante you royal guard the energy bursts. DMC5 just gives you tools that completely counter individual things like ice age for cerberus completely negating furies. people are still finding new tech with it to this day), the enemies are harder to deal with and require you to be able to effectively use everything at your disposal much more often. The JC windows are much less forgiving, the weapons require more thought and creativity to properly utilize (Lucifer, nuff said. He's talking about things like reversals and inertia from DMC4, and how it's in general much more demanding of the player on a technical level to play at a high level. The Void was added into 5 after years of complaining from fans that there's no training mode in DMC and them having to do it themselves, and it's the only thing it has over DMC4. ![]() People have been using trainers for it for years and years and it has more variety in modes than 5. Including a training mode where you can fight an enemy with infinite health to test combos, and a mode that gives Dante ALL of his weapons at once. I have no idea what the other guy is saying, but 5 is much more technical than 4, with much more variety in weapons, and modes. That might sound good but 4 has a major problem were the second half of the story is just the first half played backwards. 4 SE has Nero, Dante, Lady, Trish, and Vergil. Originally posted by ChillierSpore662:I read somewhere that 5 has more characters than 4, as playable characters, unless the articles were all wrong. Then later on you can dig into the beast that is DMC4. So I guess I should have mentioned that if you're a newbie to the series, I might actually recommend 5 first (if you don't care about story order) because it's easier to get used to the core mechanics of the series. I would say DMC5 also has more variety with its bosses. So OP, if you really want a game to dedicate your time to, you can't really go wrong with DMC4 or 5 (or 3 for that matter in the HD Collection), but if you dig very very deep into 4 and dedicate the time to it, you'll find the most technical hack n' slash action game ever created (before mods, even).Įdit: previous poster also brought up how DMC5 is a more forgiving game with its jump cancels and enemy types, which is true. I love the DMC games, I'm "only" 80 hours into 4, and I'm just now starting to grasp the use of inertia and reversals and incorporating these techniques into my combos. BUT, and this is a big BUT, it takes HOURS upon HOURS of playing DMC4 to really start to use that tech. This is true, there's no getting around it, 4 is a more technical game than 5, with 5 getting some of that tech back through mods. Hear screeching demons clearly on your left and right, while feeling the swoosh of your sword right in front of you.Whoever said DMC5 is a "button mashing" game is factually incorrect, however, another person brought up tech from DMC4 that is missing in 5. Tempest 3D AudioTech on compatible headphones: With compatible headphones, the PS5 console's Tempest 3D AudioTech allows DMC5SE players to close their eyes and transport themselves to Red Grave City.Haptic feedback: In DMC5SE you'll feel space bend when you perform Vergil's Judgment Cut and the rattle of DMC's trademark arsenal of weapons as they lay into the oncoming demons - all thanks to the DualSense™ wireless controller upgraded haptic feedback.Adaptive triggers: Press L2 to rev up Exceed on Nero's sword, the "Red Queen", and feel the pull of the throttle - it's a brand new tactile experience that immerses you in the action of DMC5SE.Lose to a hard boss? Fast Loading lets you jump right back in and show that boss your true power. Fast loading: The PS5 console's ultra-high speed SSD changes the dynamic of hardcore action games.Lighting and shadows are now more realistic than ever before, and the extra horsepower gives players the ability to experience DMC5SE's SSStylish action up to 120 frames per second.* Stunning visuals: The PS5 console's hardware architecture enables graphical capabilities like ray traced reflections.
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