Modules can be installed in any empty storage slot. Modules can only be installed on a ship if the corresponding technology is currently known by the player, and if the required resources are currently available in storage on the target ship. The game score is increased by 999 points for each technology learned. Its maximum value is 22 - which is only possible if Cryonics was erased at some point and then relearned otherwise the maximum value is 21. "Technologies learned" is one of the statistics shown on the end-of-game summary. (Note that there are also points in some Objectives where technologies are erased). During Random Encounters (sometimes while simultaneously erasing one or more known technologies).Landing on a Rocky Planet that contains anomaly.At the end of a successful Alien Conversation.The sixth technology known to the player at the start of the game is Cryonics, but Cryonics is not a core technology (and in fact is useless by itself) - in particular, Cryonics can be erased by game events.Īll other technologies must be learned during the course of the game, in one of the following ways: However, even though the core technologies are protected, their modules are not: various game events can cause core modules to be damaged or even destroyed, with potentially catastrophic consequencies. These core technologies are guaranteed to always be available to the player: they are known at the start of the game, and they are never erased/forgotten by game events. ![]() There are five core technologies: Drill, Hydrogen Probe, Interplanetary Reactor, Space Folder, and Telescope.
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